Yeah, the competition was a little weak, but LIT has a lot going for it. The only reason I ever heard of it was that I had a gig at the time where I covered new releases on the Wii, and LIT quickly became my favorite WiiWare game. That left LIT perfectly positioned from the jump to fly under everyone’s radar. No one was really paying attention to WayForward back then, until it broke out in the 2010s with games like Double Dragon Neon. LIT was also an early original IP from WayForward, back in the period when it primarily made licensed tie-ins like Space Chimps. The Wii at 2009 was pitched at an audience of kids, retirees, and casual newcomers, so the lineup on the WiiWare virtual storefront was mostly shovelware, retro revivals, and ports of 15-year-old games like StarTropics II. When it debuted, it was a WiiWare exclusive, at a point in time when it stood out from the crowd like a warthog at a cat show. In retrospect, LIT had the deck stacked against it from the start. It’s a creepy, short action/puzzle game about figuring out a way to safely get Jake from point A to B. Any light instantly gets rid of the shadows, but if any part of Jake touches them, he’s instantly pulled under to his death. You play LIT 2009 as Jake, a stereotypical “emo” kid who, for no reason that’s ever given in-game, is trapped in a version of his high school that’s been overrun by living darkness. LIT has been reincarnated, so to speak, but as an arguably worse version of itself. The currently-available version of LIT is a 2015 “reimagining” for iOS/Android that comes off like a Saturday-morning cartoon version of the 2009 game. The first LIT is a “dead” game from 2009, which went down with the ship when Nintendo closed the WiiWare shop in 2019, and which was one of the best-kept secrets on the Wii. If you buy Wayforward’s horror action/puzzle game LIT on Steam right now, you’ll get a 2D game about using light sources to find your way through a series of darkened rooms, with an art style that makes it look like a lost episode of “Danny Phantom.” It’s alright for what it is. The Texas Chain Saw Massacre: The Game will launch for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and PC via Steam on August 18th.It will also be available day one on Xbox Game Pass. So, how do you sign up for the Technical Test? You can wishlist The Texas Chain Saw Massacre on Steam, which will let you know when the Tech Test page goes live. For Family, players will be able to choose from The Cook, The Hitchhiker, and Leatherface. Players can expect to play as Victims Leland, Connie, Sonny, and Ana. Gun Interactive stressed that this is not a preview of the final game.Īs the Gun team noted in its Community Hub post, “A Tech Test differs from a Beta in that the Technical Test is more focused on stress testing the game and backend services, allowing our team to adjust server load and make any adjustments prior to launch.”Īs for what will be available during the Technical Test, players can expect PvP matches with other people, but will only be allowed to access the Family House map during the Technical Test. The Technical Test for The Texas Chain Saw Massacre is not only an invitation to the gaming community from Gun Interactive and Sumo Nottingham to collaborate in the game’s final production stages ahead of its August, but also to “document the technical performance and capabilities of the latest playable build”. The test will be held exclusively on PC via Steam, and will run midnight on Monday, May 29th. Gun Interactive has announced details on the upcoming Technical Test for The Texas Chain Saw Massacre, which will take place on May 25th.
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