Based on specs the realtek chips can do float point natively. And the shared mode is always float point. The shared mode are indifferent for the input bit depth. The sample rate match is a big deal, it's ecstatic for sure, it is very close to be perfect, but you missing the channel mapping problem and format conversion. The shared mode is NOT guranteed to be bit perfect on the prerequisites you mentioned. PM me if you have the thought on the configuration design or usability questions. Too bad the hot buffer size change (on tracks transition) need the device to be reconfigured and therefore it breaking the seamless (gapless) playback. Sure i will make the buffer size to be tunable by the user and will make an option when i get my hands on configuration panel. Plus there is some new internal buffers in 0.04 i'm trying to eliminate so keeping the pool double safe. Must be a personal preference for internet radio. I'm keeping the mix buffer quite big for a moment. But we should not raise the impression that it could result in better quality than the already bit-perfect output of Vista and Windows 7.īy design. It may even be that direct, shared WASAPI may have a 1% performance edge over DirectSound. It's nice that you give free software to the community. So the discussion which way may produce the best quality is irrelevant. No plugins or driver "enhancements" enabled (3D sound etc, stereo enhancer, etc.).Same sample rate set in control panel as the source file (e.g.It works with all ASIO, WASAPI exclusive, WASAPI shared, and even DirectSound out of the box. It is trivial to get bit-perfect output out of Vista and Windows 7. My pardon, but I don't understand the problem here. we all do perfectly understand what the bit perfect, ASIO, etc is. Quote from: willow on 15:50:01 Please stay cool. With the very first beta the 32bit, floating point, double point input depth and other monstrosity worked out of the box. So i do constanly test the plugin with every odd winamp clone\input plugin ever created. The most desired feature for me is to achive the flawless quality of the Nullsoft's DirectSound plugin as a whole while taking the advantage of more tight vista\7 integration, quality, etc. In time i'm planning to add the exlusive mode as a nice bonus. All those input mappings \ input bitdepth \ input samplerates do not need the device to be reinitialised so the playback is seamless. I have a full-time job and real life which sucking my time. Unfortunately the 5.1 channels setup support is delaying. The plugin do nothing exotic, the usual channel routing and resampling and some handy conversions. Yep, i will repeat that i do not guarantee the bit perfect copy, but also i do not fool the users for the contrary. I do shortcut the processing when it is possible. Also it is possible to accent on the resulting quality too. It gives MUCH more control to the end user (and way more headache to the programmer too). I'm aiming to substitute the directsound layer by retaking all the processing into the plugin internals. Quote from: radi6404 on 14:04:48 I am trying the plugin out right now and it sounds way better than directsound. Only 20kb to download, no installers, packers. I would like to get the feedback from the brave volunteers. Should work with any so called "winamp-compatible" hostile hosts too. The plugin paying extra attension on quality and there is no trade off subject. It should not access any disk, registry, network, raise security things, etc. Please be patient as it can take quite a long time until i do come with some original non GPL solution for matrix mixing. There is no any tune-up options for the moment and only 2.0 (stereo, headphones) speaker setup supported. The development focused over WASAPI shared mode so there would be no any kind of exclusive (bit-to-bit copy) mode support in future. All you need is to put the file in your plugins directory, select it at plugins selection tab and enjoy. I'm focusing on some really tiny, easy to use and understand plugin with not overloaded functionality. I started my tiny free time project recently and want you to give my early beta a try.
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